Lecture: The Knowledge Industry

الإثنين 12 تشرين الثاني 2007

The Knowledge Industry, by: Prof Hisham Ghassib
(A Lecture on the Sociology of Science)

The main thesis of the talk is that knowledge has become an industry in the modern era, perhaps the biggest industry in the modern economy. Why has this transformation occurred? It is certainly related to the great transformations that have occurred in the structure of material production in the last 200 years. What are the specific features of the modern economy that have given rise to this industry on such a gigantic scale? The talk addresses this issue, and then deals with the nature of this industry, its components, mechanisms, specificity (almost, uniqueness), and epistemological and ontological conditions and requirements.

Host: The Jordanian Astronomical Society (JAS)

Time and Place
Date: Thursday, November 15, 2007
Time: 6:00pm – 8:00pm
Location: The JAS Cultural Forum @ the Haya Cultural Centre, Shmeissani

Contact Info
Phone: 0096265534754
Email: [email protected]

4 responses to “Lecture: The Knowledge Industry”

  1. With all due respect, I believe that knowledge alone cannot make an industry. Surely the industry is made up of that which people create/make/do out of that knowledge.

    Therefore, given present day realities and global trends, perhaps we ought to think about evolving our language and use Creative Industries. This term is more widely used globally, and these industries make up the Creative Economy, which is the fastest growing economy worldwide – in terms of impact, size, job creation and value added to GDP.

    For example, in the UK, these industries are growing at a 5% CAGR, and generate 7.3% of the UK GDP. In the US they make up 11% of GDP.

    The Creative Economy is about that which people create out of their knowledge, know-how, skills, abilities, and innovations. It’s not about collecting knowledge, it’s about doing something with it.

    This sector comprises 13-15 different industries: Advertising, Architecture, Art & Antiques Market, Crafts, Design, Film & Video, Interactive Leisure Software, Music, Performing Arts, Publishing, Software, Television, Radio. And some countries include R&D as well as Sports.

    Contextualizing these industries as such, we make sense of IT, art, culture, IP, heritage, filmmaking, research, etc… All the things we talk about in the abstract and have still not been able to embrace, institutionalize and grow radically.

  2. With all due respect, I believe that knowledge alone cannot make an industry. Surely the industry is made up of that which people create/make/do out of that knowledge.

    Therefore, given present day realities and global trends, perhaps we ought to think about evolving our language and use Creative Industries. This term is more widely used globally, and these industries make up the Creative Economy, which is the fastest growing economy worldwide – in terms of impact, size, job creation and value added to GDP.

    For example, in the UK, these industries are growing at a 5% CAGR, and generate 7.3% of the UK GDP. In the US they make up 11% of GDP.

    The Creative Economy is about that which people create out of their knowledge, know-how, skills, abilities, and innovations. It’s not about collecting knowledge, it’s about doing something with it.

    This sector comprises 13-15 different industries: Advertising, Architecture, Art & Antiques Market, Crafts, Design, Film & Video, Interactive Leisure Software, Music, Performing Arts, Publishing, Software, Television, Radio. And some countries include R&D as well as Sports.

    Contextualizing these industries as such, we make sense of IT, art, culture, IP, heritage, filmmaking, research, etc… All the things we talk about in the abstract and have still not been able to embrace, institutionalize and grow radically.

  3. With all due respect, I believe that knowledge alone cannot make an industry. Surely the industry is made up of that which people create/make/do out of that knowledge.

    Therefore, given present day realities and global trends, perhaps we ought to think about evolving our language and use Creative Industries. This term is more widely used globally, and these industries make up the Creative Economy, which is the fastest growing economy worldwide – in terms of impact, size, job creation and value added to GDP.

    For example, in the UK, these industries are growing at a 5% CAGR, and generate 7.3% of the UK GDP. In the US they make up 11% of GDP.

    The Creative Economy is about that which people create out of their knowledge, know-how, skills, abilities, and innovations. It’s not about collecting knowledge, it’s about doing something with it.

    This sector comprises 13-15 different industries: Advertising, Architecture, Art & Antiques Market, Crafts, Design, Film & Video, Interactive Leisure Software, Music, Performing Arts, Publishing, Software, Television, Radio. And some countries include R&D as well as Sports.

    Contextualizing these industries as such, we make sense of IT, art, culture, IP, heritage, filmmaking, research, etc… All the things we talk about in the abstract and have still not been able to embrace, institutionalize and grow radically.

  4. With all due respect, I believe that knowledge alone cannot make an industry. Surely the industry is made up of that which people create/make/do out of that knowledge.

    Therefore, given present day realities and global trends, perhaps we ought to think about evolving our language and use Creative Industries. This term is more widely used globally, and these industries make up the Creative Economy, which is the fastest growing economy worldwide – in terms of impact, size, job creation and value added to GDP.

    For example, in the UK, these industries are growing at a 5% CAGR, and generate 7.3% of the UK GDP. In the US they make up 11% of GDP.

    The Creative Economy is about that which people create out of their knowledge, know-how, skills, abilities, and innovations. It’s not about collecting knowledge, it’s about doing something with it.

    This sector comprises 13-15 different industries: Advertising, Architecture, Art & Antiques Market, Crafts, Design, Film & Video, Interactive Leisure Software, Music, Performing Arts, Publishing, Software, Television, Radio. And some countries include R&D as well as Sports.

    Contextualizing these industries as such, we make sense of IT, art, culture, IP, heritage, filmmaking, research, etc… All the things we talk about in the abstract and have still not been able to embrace, institutionalize and grow radically.

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